By raising funds in the community, buying equipment, building maker spaces, setting up open day activities, and holding maker’s festivals, customers can attract people to participate in hands-on creation. Whether adults or children, students can learn to use equipment, innovate and create, turn their ideas and creativity into reality, and experience the fun and achievements of creation. Through the sharing of SparkCC, we can see that some users have developed their interests into their own customization business, and some students’ exercises and works in Maker Space have won them prizes in the competition. It enriches the cultural life and leisure time of the community.